Once per turn, I was able to dismantle weapons that I wasn't going to use (who uses the Uzi anyhow?) in order to gain materials (such as worm tears, donkey paste and special sauce) that I could then use to create weapons I actually wanted to use. The reason why this omission is a bummer is because the crafting system is my favorite addition to the 'Worms' series in a very long time. Instead, crafting is relegated to one stage in the 30-level campaign mode (which honestly feels like an extension of the tutorial), and isn't covered as in-depth as I would've liked to have seen. There is one glaring omission from the tutorials as the game never goes over the brand new crafting mechanic that adds a new layer of depth to the game. Everything from basic movement to piloting a helicopter is covered in a series of fun challenges, and it only took a handful of minutes for me to learn about the new systems at play. Thankfully, Team17 has put together a really great tutorial to walk players (both new and old) through all of 'W.M.D's additions. There was a crafting menu that I had never seen in a 'Worms' title before, my opponent was hiding inside buildings so I had no clue where he was, and I had quickly lost a match that I was never really competitive in. It only took a few turns for me to realize that I was totally in over my head. After all, I've played several 'Worms' games over the years, so surely I could jump right in and hold my own. Without thinking, I jumped into an online match immediately after looking at the menus for about a minute. In fact, there are so many weapon combinations and different aspects to 'Worms W.M.D' that it can be a bit overwhelming when first booting up the game. The opportunities are plentiful and there are so many fun ways to cause destruction. If I wanted to be cost effective, I could even just walk over to my enemy and hit them with a baseball bat. I could send an exploding sheep to take out foes, or I could call in an air strike. The task might not require further explanation, but Team17 gives players an amazing amount of freedom to actually get the job done. Much like past 'Worms' games the goal in 'W.M.D' is a simple one: kill all of the worms on the opposing teams.
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